Client: Wixot (Journey Home)
Role: Lead 2D Artist & Spine Animator
Duration: Ongoing Partnership (4 Years)
Project Overview: Since 2021, I have served as a primary art partner for Journey Home, delivering implementation-ready assets for this narrative-driven casual game.
My Production Pipeline:
High-Fidelity Environments: Rendered 20+ scrollable, multi-plane backgrounds. Delivered as separated layers to allow developers to implement parallax scrolling and interactive elements.
Spine Character System: Designed and rigged the core cast (Hero & NPCs).
Live Ops Support: Created modular "Festival Skins" and seasonal outfit variations on existing rigs to support monthly game updates.
Interaction Logic: Animated full emotional state trees (Happy, Angry, Shocked, Idle) for dialogue sequences.