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Journey Home: Full Production Art & Animation Pipeline [Wixot]

Client: Wixot (Journey Home)
Role: Lead 2D Artist & Spine Animator
Duration: Ongoing Partnership (4 Years)

Project Overview: Since 2021, I have served as a primary art partner for Journey Home, delivering implementation-ready assets for this narrative-driven casual game.

My Production Pipeline:

High-Fidelity Environments: Rendered 20+ scrollable, multi-plane backgrounds. Delivered as separated layers to allow developers to implement parallax scrolling and interactive elements.

Spine Character System: Designed and rigged the core cast (Hero & NPCs).

Live Ops Support: Created modular "Festival Skins" and seasonal outfit variations on existing rigs to support monthly game updates.

Interaction Logic: Animated full emotional state trees (Happy, Angry, Shocked, Idle) for dialogue sequences.